Unit 1: Introduction to Authorware
* Design & Presentation Window
* The Icon Palette
* The Tool Bar
* Controls
Unit 2: Using the Display, Wait and Erase Icons
* The Display Icon
* Sequencing & Separating Icons
* The Toolbox
* The Wait Icon
* The Erase Icon
* Using the Text Tool
* Aligning Objects
Unit 3: Creating and Moving Graphic Objects
* Using the Drawing Tools
* The Inspectors
* Using the Motion Icon
* Types of Motion
* Direct to Point Motion
* Path to End Motion
* Motion Icon Settings
Unit 4: Importing Media
* Importing Graphics
* Graphic File Formats
* The Sound Icon
* Importing Sounds
* Sound File Formats
* Concurrency
* Synchronizing Sounds
* Link vs. Embed
* The Digital Movie Icon
* Loading a BMP Sequence
* Digital Movie Formats
* Storage of Movies
Unit 5: Creating Interactions
* Key Components of Interactions
* How They Work
* Common Interaction and Response Settings
* Response Types
* Using the Button Library & Editor
Unit 6: Creating Hot Spot Responses
* Key Components of Hot Spots
* Advantages
* Design Tips
Unit 7: Introduction to Authorware System Variables
* The Variables Dialog
* Assigning a Value to a Variable
* Displaying a Variable on the Screen
* Controlling Buttons with Variables
* Storing Calculations
Unit 8: Media Libraries
* Adding Content to a Library
* Changing Content
* Updating Links
* Advantages of Using Libraries
Unit 9: Creating Text Entry Responses
* Key Components of Text Entries
* Customization Options
* Variations in Responses, Wildcards
Unit 10: Creating Time Limit and Tries Limit
Responses
* Key Components of Time Limits
* Key Components of Tries Limits
* Useful Applications
Unit 11: Creating Hot Object Responses
* Key Components of Hot Objects
* Aligning Graphics
* Advantages of Hot Objects
Unit 12: Creating Target Area Responses
* Key Components of Target Area Responses
* Procedure for Building Target Areas
* Benefits of Target Area Interactivity
* Applications of Target Areas
Unit 13: Creating Conditional Responses
* Key Components of Conditional Responses
* Conditional Expressions
* Applications of Conditional Responses
Unit 14: Using the Framework and Navigate Icons
* Key Components of Frameworks
* Navigation Properties
* Displaying Framework-related Variables
* Benefits of Framework Structures
Unit 15: Inserting Flash Objects
* Inserting a Flash Movie
Unit 16: Adding Hypertext
* Key Components of Hypertext Structures
* Best Procedure for Building Hypertext Interactivity
Unit 17: Using Authorware Models
* Key Components of Models
* What the Difference? Models vs. Libraries
Unit 18: Decision Icon Branching
* Key Components of Decision Branching
* How it Works
* Decision Icon Properties
* Branching Options
* Path Properties
* Flow Line Cues
Unit 19: Introduction to Authorware Functions
* The Functions Dialog
* Using System Functions
Unit 20: Publishing Your Work
* Packaging Files
* Guidelines
* Packaging for Web Delivery
* Embedding the File in an HTML Page
* One-Button Publishing
* Designing for Web Delivery
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