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DIR MX 2004 - $1,880
DIR MX 2004 Upg - $625
EDUC MX 2004 - $750
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Suite 613
Level 6
530 Little Collins Street
Melbourne
VIC 3000
TEL: 1300 888 724
EMAIL: |
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"She
was great, really knew her stuff and if
I had a curly question she would come
back with a great solution." Anonymous
"Happy to recommend the course and
facilities"
Steven Evans - Hanson Australia
" Thanks for a brilliant course and
all your patience and assistance."
Sue Hughes - Royal Hobart Hospital
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Director Training |
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Director is the worlds best-selling
authoring program, for creating professional multimedia.
With Director you can easily create interactive media
for the World Wide Web, CD-ROM, information kiosks, and
interactive TV. Director’s easy to use interface
lets you combine graphics, sound, video and other media
in any sequence and then add interactive features with
Lingo, the program’s powerful scripting language.
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This courses is aimed at existing
Director users that would like to learn how to use Director's
3D features.
To gain the most from this class, you should already have:
* Completed Director Fundamentals or equivalent experience
* Experience with Lingo |
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Each student will receive:
* Macromedia certificate of completion
* 12 months FREE email support
* FREE class re-sit (if necessary) |
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| 2 Days |
| Max 8 Students |
| 9.00am to 5.00pm |
| $990 incl GST |
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Unit 1: Using Behaviours
* Adding a 3D Behaviour to a Movie
* Changing the Sprite Size
* Modifying Behaviour Parameters
* Publishing the Movie to Shockwave
* Working with 3D Actions and Triggers
* Using Triggers
* Working with Multiple Triggers
* Using the Drag Model to Rotate Behaviour
* Using the Mouse Left Behaviour
* Working with Invisible Models
* Setting Rotate Axes
* Applying Dual Triggers
* Using the Orbit Camera Behaviour
* A Word on Units
* Uisng the Dolly Camera Behaviour
* Panning and Rotating the Camera
* Using the Drag Camera Behaviour
* Distinguishing Public versus Local Behaviours
* Using the Reset Camera Behaviour
* Using the Drag Model Behaviour
* Using the Fly Through Behaviour
* Using the Play Animation Behaviour
* Using the Model Rollover Cursor Behaviour
* Using the Automatic Model Rotation Behaviour
* Some other 3D Behaviours
* Using the Automatic Model Rotation Behaviour
* Creating Model Primitives
* Optimising Uisng LOD and SDS
* Using the Show Axis Behaviors
* Working with Streaming Behaviours
* Last Word on Behaviours
Unit 2: 3D Text using Behaviours
* Creating the Text
* Converting 2D to 3D
* Adding a Rotation Behaviour
* Adjusting the Sprite's Bounding Rectangle
* Adjusting Background Transparent Ink
* Working with the 3D Text Faces
* Setting Smoothness
* Applying a Bevel Edge
* Adjusting Tunnel Depth
Unit 3: Director 3D Basics
* Creating a Folder on Your Hard Drive
* What's included in 3D
* Making sense of 3D Components
* Digging Deeper into 3D Components
* The Creation Process
* Working with Lights and Cameras
* Parent-child Hierarchy
* Axes and Orientation
* Size doesn't matter
* Understanding Models
* Opening the Shockwave 3D Viewer
* Inspecting the Property Inspector
* Setting Lights and Textures in the PI
* Exploring/Installing/Using the 3DPI
* Keeping Changes
* Using the 3DPI Model Tab
* Viewing the Axes
* Using 3DPI Lights and 3D Behaviours
* Viewing 3D Axes
Unit 4: Making and Moving Models
* Overview
* Using Primitives
* Defining some Terms
* Creating a Model Resource
* Understanding Model Resource Properties
* Using newModel
* Creating a 3D Cast Member
* Creating a 3D Sprite
* Creating a Movie Script
* Avoiding Duplicate Names
* Lighting it Up
* Setting the Camera's Viewpoint
* Understanding what you see
* Viewing the Axes
* Regarding Model References
* Beginning Movement
* Using rotate and translate
* Creating Lights
* Removing Box Sides
* Understanding Faces, Meshes and Sides
* Creating a Plane/Sphere/Cylinder
Unit 5: Improving your 3D scene
* Creating a new Source File
* Applying Shaders and Textures
* Using the newShader Command
* Using the newTexture Command
* Importing a Bitmap
* Adding the Texture
* Assigning the Shader and Specular Properties
* Using Multiple Shaders
* Adding a Rotation Behaviour
* Enabling Camera Rotation
Unit 6: Parent-Child Relationships
* Setting Up
* Pointing the Camera
* Defining Relative Rotation
* Using Rotation #self Relative
* Using Rotation #world Relative
* Using Point Plus Axis Rotation
* Defining Parent-Child Relationships
* Understanding Transforms
* Using the addChild Command
* Creating an Example of the uniCar
* Building the Solar System
* Adding Independant Motion
* Adding a moon
Unit 7: Vector Math Functions
* Getting started
* Adjusting the Camera
* Using Vector Math
* Returning the Length of a Vector
* Normalizing the Vector
* Creating Random Vectors
* Using Math Operators
* Finding the Distance between Two Vectors
* Determining the Angles between Two Vectors
* Using perpendicularTo and crossProduct
* Converting Frames of Reference
* Defining the Transform
* Using Phantom Models
* Returning to the Sun
* Animating a Series of Motions
* Adding Interpolation to the Camera
* Interpolation Caveats
* Using distanceTo
* Turning Car Wheels
Unit 8: Lights
* Creating Lights
* Referencing Lights
* Removing Lights
* Using Ambient Lights
* Using Point Lights
* Using the Shader's diffuse Settings
* Using Directional Light
* Usaing a Spot Light
* Using Spectacular Light
Unit 9: Shaders and Textures
* Creating and Applying Textures
* Considerations When Using Textures
* Swapping Textures
* Tiling Textures
* Rotating and Translating Textures
* Investigating Texture Mapping
* Modifying Texture Mapping
* Using Multiple Textures
* Using the Light Maps
* Setting a Background Color
* Using Alpha Channels
* Setting textureRenderFormat
* Discovering the Flat Shader
Unit 10: 3D Text Using Lingo
* Creating 3D Text
* Introducing the Automatic Camera
* Applying a Dragging Behavior
* Adjusting the Sprite Size
* Using Background Transparent Ink
* Displaying Faces
* Using the tunnelDepth Property
* Using Textures on Text
* Using the smoothness Property
* Using a Bevel with 3D Text
* Caveats on Using 3D Text
* Spinning the Text
* Extruding Text
* Extruded Text Options
* Using Backdrops and Overlays
Unit 11: Cloning
* Duplicating Elements
* Checking the Member's State
* Creating New Models
* Using the clone Command
* Using Deep Cloning
* Cloning from Another Cast Member
* Using cloneMotionFromCastmember
* Using loadFile for External Files
* Deleting Your Acquisitions
* Cloning Cannonballs
Unit 12: 3D Animation Basics
* Exploring Animation Types
* Using Model Modifiers
* Viewing a keyframePlayer Example
* Viewing the Motion playlist
* Using the play Command
* Using the playNext Command
* Determining a Motion's duration
* Playing the Foot
* Using the queue Command
* Using the removeLast Command
* Using play, pause, and playing
* Adding an Animation Behavior
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Or call us on 1300 888 724 |
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Director Training |
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Suite 1012
Level 10
100 Miller Street
North Sydney
NSW 2060
TEL: 1300 888 724
EMAIL: |
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