Unit 1: Introducing the Course
* Understanding the course format
* Reviewing the course objectives and prerequisites
* Looking at the course outline
Unit 2: Working in Flash
* Setting Stage dimensions
* Working with panels and panel layouts
* Setting preferences
* Identifying the development cycle
* Publishing a file
Unit 3: Creating and Importing Graphic Assets
* Working with different graphic formats
* Importing bitmap graphics
* Importing vector graphics
* Working with layers and layer folders
* Using the drawing tools
* Using object and merge drawing
* Working with the Color panels
* Creating and using Graphic symbols
* Using the Library panel
Unit 4: Using Text Effectively
* Using the Text tool
* Adding and formatting static text
* Changing font rendering methods
* Adding input text fields
* Embedding fonts in input text fields
* Using font best practices
Unit 5: Creating Animations
* Working with the Timeline
* Using keyframes, blank keyframes and frames
* Creating motion tweens
* Creating shape tweens
* Creating transition effects
* Using animation best practices
Unit 6: Adding ActionScript with Script Assist and Behaviors
* Using Script Assist
* Adding actions to a frame
* Creating and using Button symbols
* Adding behaviors to a button
* Loading external SWFs
Unit 7: Using Moving Clips
* Creating and using Movie Clip symbols
* Organizing a Movie Clip Timeline
* Using actions to control a Timeline
* Using frame labels
* Responding to user interactions
Unit 8: Adding Sound and Video
* Importing sound
* Changing sound properties
* Adding sound to a Timeline
* Embedding video in a Timeline
* Using the FLVPlayback component
Unit 9: Publishing Flash Documents
* Using different publishing formats
* Using publishing profiles
* Adding Flash Player detection
* Publishing for deployment
* Considerations for published file size and accessible content
* Basic Pre-loader Implementation
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