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Flash Actionscript Package

This package is for web designers wanting to build compelling rich media sites. Get hands-on practice to build more flexible and dynamic object-oriented, event-driven content, and remove reliance on timeline-based visual tools.

Quick Facts

 

$1,980 incl GST
Save $990.00

         Class Size: 10

     Times: 9.00am – 5.00pm

 
 

About the Package

This package covers the fundamentals of Flash programming techniques, then teaches participants to use ActionScript to extend web design skills and build engaging, rich media websites with Flash. Get hands-on practice to build more flexible and dynamic object oriented, event driven content, and remove reliance on timeline-based visual tools.

The Flash Actionscript Package includes the following courses:

Flash ActionScript for Beginners (3 days)
<Flash ActionScript 3.0 (3 days)

Prerequisites

Participants should complete the Fast Track to Flash CS4 course, or have equivalent knowledge, before attending Flash ActionScript for Beginners. Participants should also follow the sequence of the courses listed above. More details on prerequisites can be found within individual course descriptions.

Subject to prerequisites being met, one or more participants can book into a package. Review training package conditions .

Courses Units: Flash ActionScript for Beginners

Unit 1: Introducing the Course
- Understanding the course format
- Reviewing the course objectives and prerequisites
- Looking at the course outline
Unit 2: Controlling Visual Objects with ActionScript
- Using the Actions and Help panels
- Declaring variables and their data types
- Using the trace() function
- Using code hinting
- Assigning instance names and using them to assign runtime propertyvalues
- Using the with operator
- Introducing core properties of visual built-in
- ActionScript 2.0 classes: MovieClip, Button, and TextField
- Controlling Button and MovieClip position and visual state
- Controlling TextField content
- Introducing core properties of non-visual built-in classes: Math
- Using mathematical operators
- Understanding data type conversion
Unit 3: Using and Writing Functions
- Working with Flash Player global functions
- Converting values returned from functions and assigning them fordisplay
- Writing user defined functions
- Returning, or not returning, data from a function
- Understanding variable scope
- Adding code within a MovieClip symbol's own timeline
- Introducing the this operator
- Understanding object methods
- Introducing core methods of visual built-in classes: MovieClip and TextField
- Controlling the MovieClip playhead within its timeline
- Loading external MovieClip content
- Understanding cross-domain security issues
- Exporting and attaching MovieClip symbol instances at runtime
- Writing and using user defined functions to create visual content
- Understanding depth
- Dynamically referring to instance names and property names at runtime
Unit 4: Using Text, Dates, Math and Paths
- Controlling TextField formatting through code
- Creating and formatting TextFields at runtime
- Using Date objects
- Working with String concatenation
- Generating random numbers and integers using the Math class
- Understanding relative path names
- Controlling nested MovieClip objects
Unit 5: Understanding and Handling Events
- Understanding event driven programming
- Working with event handler syntax
- Moving from symbol-based to timeline-based event handling
- Introducing core events of visual built-in classes: Button,MovieClip, and TextField
- Controlling the playhead within an event handler
- Understanding the this keyword inside an event handler
- Creating rollover effects
- Responding to TextField focus events
- Calling a single function from multiple event handlers
- Referring to a parent object from within an event handler
Unit 6: Managing Color, Sound, and Data with Built-In Classes
- Understanding complex (aggregate) variables
- Working with Arrays
- Working with generic Objects
- Transforming MovieClip objects using Transform and ColorTransform objects
- Generating random color transformations
- Using Sound objects
- Creating audio feedback with event-driven sounds linked from the Library
Unit 7: Making Decisions and Repeating Yourself
- Understanding looped code
- Using loops and arrays to attach, name, and control
- MovieClip objects
- Using loops to create, name, and control TextFields to display data object values
- Understanding conditional code execution
- Surveying the comparison and logical operators
- Using if/else comparison to toggle MovieClip visual states
Unit 8: Animating with ActionScript
- Dragging and dropping a MovieClip object
- Testing for collision between MovieClip objects
- Initializing attached MovieClip objects
- Using the onEnterFrame event handler
- Controlling visual change rate
- Testing and responding to position at runtime

Courses Units: Flash ActionScript 3.0

Unit 1 : Introducing the Course
- Flash workspace and workflow
  • The Tools Panel
  • Docking and undocking panels
  • Changing Timeline placement
  • Stacking panels
  • Changing panel appearance
  • Saving and changing your workspace
- Improved Animation features
  • Copy and paste motion and filters
- ActionScript and code editor changes
  • New features for coding and testing ActionScript
  • Compile-time errors
  • Creating a document class for your FLA file
  • Specifying a base class for symbols
  • Using the enhanced debugger in Flash
  • Using a new version of ActionScript
- ActionScript 3.0 overview
  • Goals of ActionScript 3.0
- Features of ActionScript 3.0
  • Language features
  • Runtime exceptions
  • Runtime types
  • Sealed classes
  • Method closures
  • ECMAScript for XML (E4X)
  • Regular expressions
  • Namespaces
  • New primitive types
  • Flash Player API features
  • DOM3 event model
  • Display List API
- Tips for learning ActionScript 3.0
  • Display objects vs. movie clips
  • Instance validation
  • Movie clip (display object) property changes
  • this, _root, _parent, and _global
  • Using the Drawing API
  • Loading images and SWFs
  • Loading server data and XML
  • Loading symbols explicitly
  • Loading symbols dynamically
  • Loading a URL
  • The package keyword
  • Data typing and type checking
  • Changes to event handling
  • Ensuring the event's target property is populated
Unit 2: Control of Visual Objects with ActionScript 3.0
- Flash Projects
  • Create a new Flash Project
- Setting up the Workspace
  • Setting ActionScript Preferences
  • Setting ActionScript colour coding:
  • Setting your own preferences
- Saving Workspaces
  • Saving a Workspace
- Using Flash Templates
  • Saving a file as a Template
  • Creating a file based on a Template
  • Adding Files to a Flash Project
- Variables, Datatypes, Instances, Properties and Methods
  • What does it mean to declare a variable in AS3?
  • Using Literals In your Code
  • A Special Variable Type
  • Checking what's inside a variable
  • Assignment of default values to variables
  • Assignment of an Instance name to a TextField
  • Setting or retrieving the contents of a TextField
  • Concatenation : Joining two String values together
- Working with Numbers and Strings
  • The Math class
  • Math operators
  • Addition, concatenation, and NaN
  • Casting: Converting DataTypes
  • Code Commenting
  • Single line and inline comments
  • Multiline comments
  • Naming conventions In ActionScript 3.0
- Creating Object Instances Dynamically
  • Dynamic creation of TextFields
  • Dynamically adding a MovieClip from the Library onto the stage
  • Setting properties on a Variable of known Datatype
  • Setting the text of a TextField instance on the stage
  • Controlling properties of a MovieClip on stage
- Functions and workflow in Flash AS3
  • Calling functions and passing arguments
  • Function Types
  • Global functions
  • User defined functions
  • Methods
  • User Defined Functions
  • Why write your own functions?
  • Arguments ("parameters")
  • Function local variables
  • Function code
  • Return statement and data type
  • Where should functions be declared?
Unit 3: Data structures, Events, Loops and Conditionals
- Dynamic variable evaluation
- The Event Class
  • Event Listeners: The MouseEvent
- The Loader Class
- The URLRequest Class
  • Examples of the Loader and URLRequest classes in action
- The Array Class
  • Array methods
- Code loops
  • FOR loop
- Generic Object Class
  • FOR/IN loop
- Conditional statements
  • Logical Operators
Unit 4: Text and Forms
- The TextField Class
  • Supported HTML tags
  • The URLLoader Class
  • load() method
  • Data property
  • dataFormat property
  • try /catch .. finally code block
  • URLLoader example
- The URLVariables Class
  • URLVariables example
- The Regular Expression Class
Unit 5: Sound and Video
- The Sound Class
  • The SoundChannel Class
  • Sound and SoundChannel Example
- The SoundTransform Class
- The Video Class
- The NetConnection Class
- The NetStream class
  • General workflow for streaming audio or video.
  • Video, NetConnection and NetStream Example
  • Video Metadata
  • onMetaData event
  • onCuePoint event
Unit 6 : Application assembly
- Loading external data, IO Errrors
- Parsing data, String manipulation, object Arrays
- Searching through arrays and objects
- Creating a thumbnail browser
- Loading content, using TweenLite

Upcoming Dates

You’ll need to check the dates for each of the individual courses within this Package.

Check our Course Dates, or contact us to discuss your specific needs.

 

$1,980 incl GST
Save $990.00

         Class Size: 10

     Times: 9.00am – 5.00pm

 
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