Flash Complete Package
This package is for web designers who now want to create professional rich media sites. Learn basic principles through to expert ActionScript programming techniques, designers and developers can learn to create interactive applications that are properly designed, architected and optimised.
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$2,580 incl GST
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About the Package
This package provides comprehensive training in Flash. Starting with an introduction to the Flash environment, students first gain skills in the fundamentals of graphics, animations, video and sound. They then build on these basics with ActionScript event-driven interactivity, and move onto advanced ActionScript features. At the end of the course students will be able to produce highly complex rich content.
The Flash Complete Package includes the following courses:
Fast Track to Flash CS5 ( 2 Days)
Flash ActionScript for Beginners (3 days)
Flash ActionScript 3.0 (3 days)
Prerequisites
Participants should complete the Fast Track to Flash CS5 course, or have equivalent knowledge, before attending Flash ActionScript for Beginners. Participants should also follow the sequence of the courses listed above. More details on prerequisites can be found within individual course descriptions.
Subject to prerequisites being met, one or more participants can book into a package. Review training package conditions .
Courses Units: Fast Track to Flash CS5
- Unit 1: Getting Acquainted
- - Starting Flash and Opening a File
- - Getting to Know the Workspace
- - Working with the Library Panel
- - Understanding the Timeline
- - Organising Layers in a Timeline
- - Using the Properties Inspector
- - Using the Tools Panel
- - Undoing Steps in Flash
- - Previewing Your Movie
- - Publishing Your Movie
- - Saving Your Movie
- - Finding Resources for Using Flash
- - Checking for Updates
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- Unit 2: Working with Graphics
- - Understanding Strokes and Fills
- - Creating Shapes
- - Making Selections
- - Editing Shapes
- - Using Gradient and Bitmap Fills
- - Making Patterns and Decorations
- - Creating Curves
- - Creating Transparencies
- - Creating and Editing Text
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- Unit 3: Creating and Editing Symbols
- - Creating Symbols
- - Editing and managing Symbols
- - Changing the Size and Position of Instances
- - Changing the Colour Effect of Instances
- - Understanding Blend Effects
- - Applying Filters for Special Effects
- - Positioning in 3D Space
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- Unit 4: Adding Animation
- - Understanding the Project File
- - Animating Position
- - Changing the Pacing and Timing
- - Animating Transparency
- - Animating Filters
- - Animating Transformations
- - Changing the Path of the Motion
- - Swapping Tween Targets
- - Creating Nested Animations
- - Using the Motion Editor
- - Easing
- - Animating 3D Motion
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- Unit 5: Articulated Motion and Morphing
- - Articulated Motion with Inverse Kinematics
- - Constraining Joints
- - Inverse Kinematics with Shapes
- - Armature Options
- - Morphing with Shape Tweens
- - Using Shape Hints
- - Simulating Physics with Inverse Kinematics
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- Unit 6: Creating Interactive Navigation
- - Creating Buttons
- - Understanding ActionScript 3.0
- - Preparing the Timeline
- - Adding a Stop Action
- - Creating Event Handlers for Buttons
- - Creating Destination Keyframes
- - Creating a Home Button
- - Playing Animation at the Destination
- - Animated Buttons
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- Unit 7: Using Text
- - Understanding TLF Text
- - Adding Simple Text
- - Adding Multiple Columns
- - Wrapping Text
- - Hyperlinking Text
- - Creating User-input Text
- - Loading External Text
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- Unit 8: Working with Sound and Video
- - Using Sounds
- - Understanding Flash Video
- - Playback of External Video
- - Working with Video and Transparency
- - Embedding Flash Video
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- Unit 9: Loading and Controlling Flash Content
- - Loading External Content
- - Removing External Content
- - Controlling Movie Clips
- - Creating Masks
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- Unit 10: Publishing Flash Documents
- - Testing a Flash Document
- - Understanding the Bandwidth Profiler
- - Adding Metadata
- - Publishing a Movie for the Web
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Courses Units: Flash ActionScript for Beginners
- Unit 1: Introducing the Course
- - Understanding the course format
- - Reviewing the course objectives and prerequisites
- - Looking at the course outline
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- Unit 2: Controlling Visual Objects with ActionScript
- - Using the Actions and Help panels
- - Declaring variables and their data types
- - Using the trace() function
- - Using code hinting
- - Assigning instance names and using them to assign runtime propertyvalues
- - Using the with operator
- - Introducing core properties of visual built-in
- - ActionScript 2.0 classes: MovieClip, Button, and TextField
- - Controlling Button and MovieClip position and visual state
- - Controlling TextField content
- - Introducing core properties of non-visual built-in classes: Math
- - Using mathematical operators
- - Understanding data type conversion
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- Unit 3: Using and Writing Functions
- - Working with Flash Player global functions
- - Converting values returned from functions and assigning them fordisplay
- - Writing user defined functions
- - Returning, or not returning, data from a function
- - Understanding variable scope
- - Adding code within a MovieClip symbol's own timeline
- - Introducing the this operator
- - Understanding object methods
- - Introducing core methods of visual built-in classes: MovieClip and TextField
- - Controlling the MovieClip playhead within its timeline
- - Loading external MovieClip content
- - Understanding cross-domain security issues
- - Exporting and attaching MovieClip symbol instances at runtime
- - Writing and using user defined functions to create visual content
- - Understanding depth
- - Dynamically referring to instance names and property names at runtime
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- Unit 4: Using Text, Dates, Math and Paths
- - Controlling TextField formatting through code
- - Creating and formatting TextFields at runtime
- - Using Date objects
- - Working with String concatenation
- - Generating random numbers and integers using the Math class
- - Understanding relative path names
- - Controlling nested MovieClip objects
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- Unit 5: Understanding and Handling Events
- - Understanding event driven programming
- - Working with event handler syntax
- - Moving from symbol-based to timeline-based event handling
- - Introducing core events of visual built-in classes: Button,MovieClip, and TextField
- - Controlling the playhead within an event handler
- - Understanding the this keyword inside an event handler
- - Creating rollover effects
- - Responding to TextField focus events
- - Calling a single function from multiple event handlers
- - Referring to a parent object from within an event handler
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- Unit 6: Managing Color, Sound, and Data with Built-In Classes
- - Understanding complex (aggregate) variables
- - Working with Arrays
- - Working with generic Objects
- - Transforming MovieClip objects using Transform and ColorTransform objects
- - Generating random color transformations
- - Using Sound objects
- - Creating audio feedback with event-driven sounds linked from the Library
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- Unit 7: Making Decisions and Repeating Yourself
- - Understanding looped code
- - Using loops and arrays to attach, name, and control
- - MovieClip objects
- - Using loops to create, name, and control TextFields to display data object values
- - Understanding conditional code execution
- - Surveying the comparison and logical operators
- - Using if/else comparison to toggle MovieClip visual states
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- Unit 8: Animating with ActionScript
- - Dragging and dropping a MovieClip object
- - Testing for collision between MovieClip objects
- - Initializing attached MovieClip objects
- - Using the onEnterFrame event handler
- - Controlling visual change rate
- - Testing and responding to position at runtime
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Courses Units: Flash ActionScript 3.0
- Unit 1 : Introducing the Course
- - Flash workspace and workflow
- • The Tools Panel
- • Docking and undocking panels
- • Changing Timeline placement
- • Stacking panels
- • Changing panel appearance
- • Saving and changing your workspace
- - Improved Animation features
- • Copy and paste motion and filters
- - ActionScript and code editor changes
- • New features for coding and testing ActionScript
- • Compile-time errors
- • Creating a document class for your FLA file
- • Specifying a base class for symbols
- • Using the enhanced debugger in Flash
- • Using a new version of ActionScript
- - ActionScript 3.0 overview
- • Goals of ActionScript 3.0
- - Features of ActionScript 3.0
- • Language features
- • Runtime exceptions
- • Runtime types
- • Sealed classes
- • Method closures
- • ECMAScript for XML (E4X)
- • Regular expressions
- • Namespaces
- • New primitive types
- • Flash Player API features
- • DOM3 event model
- • Display List API
- - Tips for learning ActionScript 3.0
- • Display objects vs. movie clips
- • Instance validation
- • Movie clip (display object) property changes
- • this, _root, _parent, and _global
- • Using the Drawing API
- • Loading images and SWFs
- • Loading server data and XML
- • Loading symbols explicitly
- • Loading symbols dynamically
- • Loading a URL
- • The package keyword
- • Data typing and type checking
- • Changes to event handling
- • Ensuring the event's target property is populated
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- Unit 2: Control of Visual Objects with ActionScript 3.0
- - Flash Projects
- • Create a new Flash Project
- - Setting up the Workspace
- • Setting ActionScript Preferences
- • Setting ActionScript colour coding:
- • Setting your own preferences
- - Saving Workspaces
- • Saving a Workspace
- - Using Flash Templates
- • Saving a file as a Template
- • Creating a file based on a Template
- • Adding Files to a Flash Project
- - Variables, Datatypes, Instances, Properties and Methods
- • What does it mean to declare a variable in AS3?
- • Using Literals In your Code
- • A Special Variable Type
- • Checking what's inside a variable
- • Assignment of default values to variables
- • Assignment of an Instance name to a TextField
- • Setting or retrieving the contents of a TextField
- • Concatenation : Joining two String values together
- - Working with Numbers and Strings
- • The Math class
- • Math operators
- • Addition, concatenation, and NaN
- • Casting: Converting DataTypes
- • Code Commenting
- • Single line and inline comments
- • Multiline comments
- • Naming conventions In ActionScript 3.0
- - Creating Object Instances Dynamically
- • Dynamic creation of TextFields
- • Dynamically adding a MovieClip from the Library onto the stage
- • Setting properties on a Variable of known Datatype
- • Setting the text of a TextField instance on the stage
- • Controlling properties of a MovieClip on stage
- - Functions and workflow in Flash AS3
- • Calling functions and passing arguments
- • Function Types
- • Global functions
- • User defined functions
- • Methods
- • User Defined Functions
- • Why write your own functions?
- • Arguments ("parameters")
- • Function local variables
- • Function code
- • Return statement and data type
- • Where should functions be declared?
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- Unit 3: Data structures, Events, Loops and Conditionals
- - Dynamic variable evaluation
- - The Event Class
- • Event Listeners: The MouseEvent
- - The Loader Class
- - The URLRequest Class
- • Examples of the Loader and URLRequest classes in action
- - The Array Class
- • Array methods
- - Code loops
- • FOR loop
- - Generic Object Class
- • FOR/IN loop
- - Conditional statements
- • Logical Operators
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- Unit 4: Text and Forms
- - The TextField Class
- • Supported HTML tags
- • The URLLoader Class
- • load() method
- • Data property
- • dataFormat property
- • try /catch .. finally code block
- • URLLoader example
- - The URLVariables Class
- • URLVariables example
- - The Regular Expression Class
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- Unit 5: Sound and Video
- - The Sound Class
- • The SoundChannel Class
- • Sound and SoundChannel Example
- - The SoundTransform Class
- - The Video Class
- - The NetConnection Class
- - The NetStream class
- • General workflow for streaming audio or video.
- • Video, NetConnection and NetStream Example
- • Video Metadata
- • onMetaData event
- • onCuePoint event
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- Unit 6 : Application assembly
- - Loading external data, IO Errrors
- - Parsing data, String manipulation, object Arrays
- - Searching through arrays and objects
- - Creating a thumbnail browser
- - Loading content, using TweenLite
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Upcoming Dates
You’ll need to check the dates for each of the individual courses within this Package.
Check our Course Dates, or contact us to discuss your specific needs.
$2,580 incl GST
Save $1380.00